A Look At The New "Joo Joo" Tablet…

Share

The marriage between TechCrunch and Fusion Garage was supposed to bring us an exciting new internet tablet called the CrunchPad. When that relationship fell apart and Fusion Garage co-opted the project (not sure which came first) they simply rebranded the device and have come to market alone with what they are now calling the Joo Joo. Here is a quick demo of it:

From what I can see in this video, the Joo Joo appears to be a well thought out browsing device with sleek lines and a nice looking touch screen. At a suggested price of $499, however, it does seem a bit pricey for what is essentially a “browser in a box”. No clue on battery life either. I believe a device like this – with this larger form factor – needs to offer a “full day” untethered from power. Without significant battery life, it would be hard to justify carrying something this size around with you. That said, it is exciting to finally see a touch screen based tablet come to market, and I would love to see it find it’s niche.

Seeing the Joo Joo, I can only imaging what a tablet device from Apple would offer. I know I’m not alone in thinking this.

Hopefully we’ll have some real competition in this space by early next year.

iTunes, Apple, And The Palm Pre Sync…

Share

It’s interesting to hear the ringing criticism of Apple over the way they are actively ‘breaking’ Palm’s ability to have their Pre sync with iTunes. While painting Apple as some kind of “ugly monopolist” out to kill the Pre makes for provocative copy, it is an unfortunate misrepresentation of what is actually going on.
blog-itunes-palm-pre
It would probably surprise most people if I were to tell them that iTunes is a fairly open platform when it comes to working with 3rd parties. Both Amazon as a music seller and RIM as a smartphone developer have ways to work with iTunes without resorting to the “hack of the week” approach Palm has decided to take. This doesn’t require special insider knowledge or special licensing agreements. It only requires developers to work with the free XML mirror of it’s iTune’s library file that it generates automatically in real time when changes are made. This XML file provides any easy way for developers to access all of the metadata and source files associated with any iTunes based media files – music, movies, podcasts, and even playlists.

Here is a clip of the XML for a track from my own library:

blog-itunesxml

There really isn’t anything hidden here. Anyone that wanted to sync this track to their device could read all of the meta data, format it for their own library structure, then follow the link to the media file and copy it all over to the device. This is a fully open way for any third part application to interact with iTunes stored media.

Instead of leveraging this open format, Palm has made the decision to try and impersonate an iPod and use Apple’s undocumented protocols directly with iTunes sync. Assuming they are not totally strapped for cash, they could have easily written their own sync code. My guess is that they thought they could make some headlines for themselves and generate some bad press for Apple if they tried to make this into an issue.

It doesn’t need to be.

As I’ve said before, the Palm Pre looks like an excellent device and has some very innovative features. I just can’t understand why Palm thinks it makes good business sense to try and score point against Apple by providing a terrible media experience for their customers. These are the folks they need to have in their corner. “Word of mouth” advertising is critical to any newly launched device – especially for a company in Palm’s position.

And the word that comes to mind right now is “unprofessional”…

The EBook Market Is Heating Up…

Share

There’s been a lot happening recently in the ebook marketplace..

In the update I wrote a couple of weeks ago on the Amazon Kindle, I commented on the price of readers:

…the recent Kindle price cut, bringing it down to $299, is another step in the right direction. Though I personally believe it will need to move below $100 to really start to gain mainstream traction, breaking below the $300 price crosses a psychological threshold that makes it easier to bring in that next level of interested buyer.

Well Sony just moved the bar a little closer to that tipping point price, breaking the $200 barrier today with the announcement of their new Reader Pocket Edition. It has a somewhat smaller 5″ e-ink screen and can hold about 350 books. Sony has also announced that they will be matching Amazon’s price of $9.99 for recent best sellers.
sony-reader-packet-edition-2

Though it doesn’t have any way to let you buy books wirelessly like the Kindle does, the Reader Pocket Edition does cost $100 less – probably a fair trade off for many people. By having an under-$200 reader, along with lower ebook prices, Sony should be able open up the ebook market to a much wider audience. This is a significant move down the price curve, and will hopefully keep pressure on Amazon to continue moving their own prices lower.

Another bit of good news in the ebook world is that Barnes & Noble has decided to jump back into the business. For those that don’t remember, B&N was the supplier of digital books for the pioneering Nuvomedia Rocket eBook in the early 2000′s. After acquiring Fictionwise earlier this year (relaunched as ereader.com), they are now starting to pull their digital book strategy together. Unlike Amazon and Sony, B&N decided not to launch their own dedicated ebook device to go along with their new digital store. Instead, they are starting out by releasing a free software reader that runs on both the iPhone and iPod Touch, with an eye toward partnering with potentially multiple ebook device makers in the near future. This could be an excellent strategy for them. Given the lead Amazon and Sony have in this market, it makes sense for B&N to become the ‘open platform’ in the ebook world with the broadest choice of reading options available. Backing up this effort, they have launched with a significant number of ebooks already available for sale, as well as around 500k free public domain books available for download. Though not as splashy as Amazon’s launch of the Kindle 2, B&N has made a very credible entry into the ebook market here. And like Amazon, they have the buying power and focus necessary to evolve, become successful, and turn this into a viable component of their overall business.

With three major competitors in the ebook space (and many smaller ones as well), it’s clear that this market isn’t going to fade away this time like it has in the past. Between the introduction of new reading devices and the continually expanding catalog of books now available in digital format, the ebook business shows every sign of being a young, healthy consumer product segment.

But there could be one big shakeup coming in the near future.

apple-tablet-2While there isn’t a lot of clarity around their intentions, Apple is shaping up to become a possible “800lb Gorilla” in the ebook space. With mobile reader apps available from both Amazon and B&N, the iPhone/Touch already offers a great platform for digital book readers. Rumors are also making the rounds that Apple with be launching a color “tablet device” with a 10″ screen – a general portable media platform that could easily include ebooks in the mix. What lets Apple cast such an long shadow over this space is the power of their iTunes ecosystem. They have the store. They have the desktop footprint. They have the device footprint. The introduction of a larger form factor ‘tablet device’ could place them in the perfect position to subsume the ebook market within the already significant digital media market they dominate today.

While even the launch of a new device from Apple is only speculative at this point, their ability to dominate a market has a clear precedent in the way they have moved from music, to audio books, to podcasts, to television shows, and recently to movies. They started out small in each of these areas, but over time have managed to become the dominating force in all of them.

Whatever ends up happening with Apple, it’s great to see so much new activity going on in the ebook space. It seems to be moving into the mainstream on the consumer side even faster than I thought it would.

Hopefully publishers will take note and finally start to ramp up their digital efforts.

It feels like the tipping point is finally getting close.

Avoiding "A.I. Redux"…

Share

Fred Wilson has a great post on his blog this morning about the semantic web (Making The Web Smarter). Beyond the mention of my company InfoNgen, it also provided an interesting perspective on the how the web is evolving in practice. This is a subject I’m passionate about, so I couldn’t pass up the opportunity to throw in my two cents.

With InfoNgen, I spend a great deal of time thinking about potentially new and innovative ways to analyze and classify content – including a broad range of web based content. Without a doubt, the research going on around the semantic web is some of the most interesting in this field. While there has been some really exciting progress in applying this research to many constrained information domains, creating this self-describing, intelligent network of information on an “internet wide scale” is still an incredibly daunting task.

And as Fred points out, it isn’t one we are making a lot of progress in.

I am struck by the similarities between the efforts happening here, and the work that took place from the 70′s to the early 90′s in the field of artificial intelligence. In computer circles, A.I. was the cutting edge discipline of it’s day. Until the arrival of the Internet, it was a magnet for creative engineers and scientific talent. People saw it as the next great revolution in technology. Encouraged by successes like chess playing computers that could beat grand masters and medical expert systems that demonstrated real value in clinical situations, expectations were high that we would soon see computers that would be able to interact with us conversationally – personal assistants that could carry out spoken directions and provide us with relevant advice and information. This video – done by Apple in 1987 – is a great example of what people were hoping computers would soon be able to do for them:

It’s more than 15 years later, and we’re still a very long way off from the promise shown in this video.

Today’s efforts to create the foundation of the semantic web are in some ways like a reemergence of artificial intelligence – but now repackaged for a web centric world. Many of the concepts and technical disciplines that were sitting behind A.I. – Bayesian inference, natural language processing, weighted decision trees, classifiers, and knowledge bases just to name a few – are now in some form or fashion powering various commercial and open efforts to realize the semantic web. And while they do share a common set of technologies, that doesn’t mean they need to share a common fate.

But to be successful, things will need to start coming together in a different way.

This time around, these technologies will need to leverage the core social fabric inherent in the web architecture. Analysis needs to be pushed out to the edge and become an integral and interactive part of the content creation process. This would not only be able to suggest tags or other meta level markups, but also offer potential summaries for quick display, highlight ambiguous terms or content blocks for refinement, and suggest unique topical terms that could be included in the content to improve discoverability. The human generated editorial insights that exist in trusted content sets need to be leveraged to mine for relationships in other content sets that exist more broadly. (Fair use/copyright law will need to be updated and clarified keep up with innovations in this area.) Most importantly, the creation of public databases, taxonomies, and ontologies need to become a priority for open source efforts, potentially leveraging a DBpedia style model of publication and quality control. Freely available datasets will be the fuel that powers many of these efforts going forward. Overall, any successful approach here needs to blend the things people do well with technologies that can amplify and extend it, producing something neither could accomplish well on its own.

With all of that said, I’m not naive. I don’t believe we will ever have a truly global, harmoniously classified semantic web. There are simply too many perspectives to rationalize in a way everyone can agree on, and too many people looking to game the process for their own gain. The Utopian model discussed academically is really an idealized goal that isn’t achievable on a practical level. But I strongly believe that it will be possible to offer to the broad web community the same improved web experience currently provided by vertically focused solution providers like InfoNgen. Meaningful progress at this level will require more than the isolated technological breakthroughs of any single company or organization. Though it can be anchored around the same core semantic concepts, getting the scale and scope needed to succeed here will require some kind of cooperative framework to share and enhance the currently disconnected efforts and innovations that are taking place today. Without having some mutually beneficial relationship exist between the various commercial and open sourced initiatives, it is likely that the global semantic web will end up hitting the same kind of wall that the original efforts in A.I. did.

While a technical discussion of the various solutions in this space may be interesting, the end goal of the semantic web is to make it easier for for individuals and organizations to discover and apply information that is relevant to them. This means that access to content needs to become more flexible, and conform to the variety ways people may think about it and want to consume it. This is in sharp contract to the traditionally rigid way publishers have wanted to package and present it in the past.

None of this will be easy, but getting publishers to embrace this kind of change may be the biggest challenge of all.

The Digital Edge: Now Supporting iPhone/Touch…

Share

The number of readers accessing this blog via a mobile browser has grow considerably over this past year – the vast majority using Safari on the iPhone. Since the design of The Digital Edge isn’t particularly ‘mobile friendly’, many have contacted me asking if I could do anything to make it render faster/better for them.

Starting today, anyone connecting with any generation of iPhone or iPod Touch will see a slimmed down rendering of the regular site when they connect:

Digital Edge on iPhone

You can now scroll through a summary of posts on the home page, and click on the “Read Entire Post>” to view the full story – including all images and comments. Controls are also available to let you share posts on popular social sites.

I have been working – albeit slowly – on a complete refresh of this site that is going to include a more customized version of this iPhone template. However, with interest in a solution increasing, I figured it made sense to go ahead and get this basic iPhone support rolled out now. I appreciate your patience.

Let me know what you think.

Thanks to the folks over at iWPhone for the plugin that makes this possible.

The New iPhone Is Here!…

Share

My new iPhone 3G S has arrived…

blog-iphone3gs-2

I’m excited to dig in to it in depth, and once I do, I’ll post in detail on my experience with it. Before that, I want to share some photos of my unboxing of it:

blog-iphone3gs-1

blog-iphone3gs-3

blog-iphone3gs-6

blog-iphone3gs-5

I’m already impressed by the 3.0 software update which I’ve had for a couple of days now, and I’m really looking forward to the speed increase that comes with the new hardware.

For those also getting your new iPhones today – enjoy!

iPhone 3.0 Update Comes Today…

Share

Probably the biggest piece of the new iPhone 3G S release is coming out today…

blog-iphone30

I know the new handset won’t arrive until Friday, but Apple will be releasing the iPhone 3.0 software update sometime this afternoon New York time. In many ways, this release is something of a “catch-up”, adding some fairly standard features like cut and paste and MMS support. But there are also some key foundational features that will help solidify Apple’s lead on the application front. Probably the three most significant ones are:

  • Push Notification will allow developers to send dynamic notifications to users via hosted functionality. This could have applications in financial services (news and price alerting), healthcare (eg – notifications around taking medications), and even gaming (letting friends know you are available to play online) – just to name a few.
  • In-App Purchasing will allow a whole new class of applications to be developed. For example, the iPhone Kindle could now include a book store as part of the application, or you could order and pay for your Starbuck’s on the train simply pick it up on your way to the office.
  • CalDAV Support will lay the foundation for syncing up all of the different calendars you deal with (Google, Yahoo, etc). It could even allow for some interesting collaborative hosted applications (Think – “find and schedule a time in all these people calendars when we can meet for coffee”) as well as more integrated updates (think – “I bought a ticket on Ticketmaster and the event is now added to my calendar automatically”).

Until it arrives, think of the following screen as part of a character building exercise reminding you that patience is a virtue.

iphone221

This should be good…

The Mobile Disruption (Part 1)…

Share

I was given a brief demo a few day’s ago of a beta version of the open source Moblin operating system. I went into it thinking: “Just what we need, yet another Linux variant”, but came out of it with a very different impression. Unlike more traditional operating systems, Moblin doesn’t try to be a generic foundation for any type of system, application, or user. Instead, it provides a more tailored experience built around the typical work flows of mobile users. It combines lightweight application support – with browsing, communications, and media playback – in a coheasive interface optimized for netbook screen size and power. This video will give you a quick introduction:

While I am quite impressed with Moblin, it isn’t the first OS targeted at this space. Linux vendor Xandros recently released Presto, a similar attempt to strip away most of the operating system details that can get in the way of a person simply using a device to get stuff done. Though both are based on Linux, these platforms are specifically not aimed at the “hardcore geek” Linux demographic. Their goal is to provide “run and gun” computing – letting people quickly get on, do something fast, and shut right down. They are not just targeting mainstream computer users – they are also targeting mainstream consumers that don’t fit the typical computer buyer demographic.

This new approach to operating systems recognizes that a rapid shift toward mobile computing is starting to take place. It is powered in large part by the runaway success of Apple’s App Store for the iPhone/iPod Touch platform, as well as the growing consumer adoption of netbook devices. While these devices are different in nature, both offer viable alternatives to more traditional computer usage. The “lower cost, easy on, always there” aspect of small, mobile devices is starting to trump the “higher price, fuller featured” aspects of full size laptops.

And it’s creating havoc in the software industry right now.

Software application vendors became obsessed with adding new features to their products. They attracted new users by delivering these extra features with each release at a similar price point to the previous release. They wanted to generate a perception of increasing value for the money spent. The goal was not just to get new people buying a product, but to sustain the lucrative revenue that came from existing users upgrading their now “feature deficient” software every 12-18 months. Adding features was the only way to make this model work.

Operating system vendors – specifically Microsoft – took a different approach. They aggressively pushed OEM agreements with all of the PC systems manufactures, and buried the cost of the operating system into the cost people paid for the computer. From a consumer’s perspective, the operating system came “free” with the hardware. They counted less on adding new features and more on new hardware sales to drive their revenue. And hardware sales were driven by PC manufacturers creating faster, more capable systems at roughly the same price points as the previous generation of hardware.

So why does mobile computing present such a problem?

Mobile computing is all about simplicity – getting things done quickly and easily. It doesn’t make sense to have products with hundreds of seldom used features crammed onto lower powered devices with smaller screens. There is a certain zen to the mobile computing experience that focuses people on what is really important to them. It creates a mindset that sees feature overload as diminishing a product’s value – not adding to it. And that mindset runs counter to the revenue model application vendors have counted on for the last two decades.

Operating system vendors face a different challenge from the mobile marketplace. Folks like Microsoft were able to leverage new hardware sales so profitably because of Moore’s Law – available computing power doubled every 18 months while the price stayed the same. Hardware vendors always had something new to replace the “old version”. But the push to mobile devices has flipped the benefit offered by Moore’s Law on its head. Instead of looking to double computing power, netbook providers are looking to ride the curve down and halve the price in that same timeframe.

Netbooks Under $200

The lower that the prices of these devices go, the less room there is to hide the cost of the operating system. This has driven most netbook manufactures to offer a Linux based derivative as a baseline system, and charge extra if someone want to take a version with Windows instead. It’s not clear that Microsoft, even with Windows 7, has a good answer for this. And if mobile is the real growth market of the next decade, they will need to come up with a viable offering in this space – not an artificially crippled version of their “mainstream” operating system.

——

You can sense a major realignment starting to form in the technology industry. Mobile computing, open source, software as a service, and search as a platform are all pressuring the status-quo from different directions.

This will be a very different industry 5 years from now.

Maybe sooner…

In The Mobile Disruption (Part 2), I’ll take a closer look at what Apple is doing in this space. There are some exciting things going on in Cupertino beyond the new iPhone 3G S.

Google Ad Promotes Chrome Browser…

Share

Here is a new ad Google produced to start promoting their Chrome browser:

This is a great stop-motion production, and it reminded me of some of the more creative ads tech firms put out during the go-go days of the early internet.

This particular ad was produced by Google’s office in Japan, and is part of viral campaign they are launching to try and boost the market share of Chrome. I’m not sure how much of a push Google will put behind this globally, but I hope that get some traction with it. Chrome is probably the best browser in the market today, though the beta of Safari 4 also looks interesting. Both Chrome and Safari have embraced HTML 5, making them attractive vehicles for the next generation of sophisticated browser based applications.

While I’m interested to see how effective this Ad campaign ends up being, one thing has become very clear. Web standards matter more now than they ever have before.

The days when Microsoft’s Internet Explorer ruled the web have come to an end…

Disruptive Innovation In The Gaming Industry…

Share

In the world of techno-toys and gadgets, it’s easy for companies to think that taking cutting edge hardware and wrapping it in an elegantly designed package will go a long way to making their product successful.

That was clearly what Sony had in mind when they built the PlayStation 3. Their PlayStation 2 game console was the undisputed market leader, easily besting both Microsoft’s original XBox and Nintendo’s Gamecube. Sony wanted their new console to deliver a knockout blow to their rivals, and went all-out on both hardware and design. They took the incredibly advanced “Cell Processor” multi-core CPU (developed jointly with IBM & Toshiba), a custom graphics chip set developed by nVidia, a RAMBUS designed memory interface, and a BluRay disc player for both games and movies, and packaged it in a sleek, curved, glossy case offering digital audio and HD video as standard features. It was a far cry from the boxy, plastic look of consoles past. Sony was so confident in the PS3 that they were willing to give Microsoft nearly a year lead in the market with their XBox 360 – and a $100 price advantage – to make sure they could bake all of this technical goodness into their console.

And they didn’t even consider Nintendo to be in the competition.

But to the surprise of many people, things haven’t worked out quite the way Sony planned. In fact, neither technical firepower nor case design have proven to be a factor in the success of any of the current generation of gaming consoles.

main-game-colsoles

So how have things turned out in the marketplace?

Sony’s PS3, the most powerful of the three main gaming consoles, takes third place with 20 million units sold. Microsoft’s XBox 360, built using high-end but more mainstream components, takes second with a little under 30 million units sold. Claiming first is Nintendo’s Wii, a relatively modest technology platform estimated to have sold somewhere between 35 and 40 million units.

In short, low-tech and boxy handily beat hi-tech and sexy.

While price may play some role in this – the Wii sells for just $249 compared to $399 for the PS3 – I don’t believe it’s the main factor behind it. Microsoft lowered the XBox 360′s price to $199 almost a year ago but hasn’t seen any real gain in market share as a result.

What really propelled Nintendo from also-ran to market leader was their decision not to fight the battle on Sony or Microsoft’s terms. Instead, they decided to risk everything on an unproven, innovative design with the potential to shift the market in their favor. While both Microsoft and Sony built their consoles with the traditional hard-core gamer in mind, Nintendo choose to focus on expanding the gaming market to include an entirely new demographic – casual gamers.

Nintendo’s innovative wireless Wii controller changed the nature of console gaming. It swapped out complex button presses for intuitive gestures. It turned traditionally sedentary game play into a physically challenging social activity. It created a buzz that helped them build awareness and momentum. It gave game developers an exciting new model to design games around. It promised a whole new way to look at gaming.

And most importantly – it delivered on that promise…

Nintendo’s launch of the Wii console is a case study on the power of disruptive innovation. They were able to jump from last place to first, with their Wii beating out two technically superior products funded by companies that placed massive marketing muscle behind them. But despite it’s success, Nintendo can ill afford to become complacent. There is a new competitor with an equally disruptive approach now entering the gaming arena.

Apple…

Gaming on Apple’s iPhone and iPod Touch is really starting to take off. Apple has already sold over 30 Million of these devices, all of which are capable of playing fairly innovative games based on multitouch and motion sensing.

Apple’s approach to gaming is unique and compelling for more than just the innovative interface their devices offer game developers. Each iPhone and Touch comes with a built in software storefront – the App Store. The App Store lets any user shop for software right on their device, buy it with a single click, and have it downloaded in a matter of minutes. Apple handles all of the fulfillment and administration associated with the transaction for a percentage of the sale price. This gives even individual developers a way to reach a mass audience – all they need is talent and a great idea. It democratizes console game development in a way that no other platform vendor has attempted to do.

Apple’s approach to gaming will also let them grow the audience for gaming to what I’d call the opportunistic gamer – someone with a few minutes to kill while waiting in a line or sitting in a cab. Both the iPhone and Touch are multifunction devices you are likely to carry with you all the time, making them ideal platforms for this type of gamer. And as a potential marketplace, the opportunistic gamer probably represents the the biggest demographic ever targeted by any platform.

At the end of the day, success in the gaming arena will depend on innovation. This innovation can happen on many different fronts – technical, social, and commercial. We are just at the beginning of what will likely be a period of rapid innovation in the gaming world. Some will be evolutionary. Some revolutionary.

And a rare few may be disruptive enough to transform this entire industry…