Apple’s Legal Victory Matters For Everyone…

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Apple’s apparent victory in their patent Infringement lawsuit against Samsung is really a victory for the entire mobile industry.  

Outside of Microsoft’s efforts around Windows 8, the rest of the marketplace as been settling into developing ‘iPhone like’ devices with marginally differentiating features or form factors.  There hasn’t been any significant innovation taking place here recently, and Apple hasn’t really come under any pressure to do more than marginal improvements these past few years to iOS, their mobile operating platform.

If this ruling is upheld through whatever remaining legal appeals Samsung has available, it will probably force a fundamental rethink of how platform developers decide to compete in the mobile space – especially Google with their Android Operating system. 

I’m hoping – maybe foolishly – that this might be a real inflection point, where radically different, truly unique, and even somewhat crazy ideas get considered, selected, and ultimately refined into new types of products, platforms, and environments.  The mobile market desperately needs real diversity in the approaches that vendors are taking today. That is one of the best ways to generate the kind of competition that drives everyone to innovate and deliver excellence.

Competition like that can end up fueling the long-term health of the industry.  This may just be the catalyst that makes that happen.

When all is said and done, Apple may be none too happy to find that there are far more innovative thinkers with incredible ideas in the market than they ever imagined.  But having that happen would be great for everyone.  

Even Apple and Samsung.

For more details, catch the NY Times article here.

Some Insight From Steve Jobs…

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Here is a video clip from Steve Jobs, made while he was still at NEXT. I had seen this a while ago and it really made an impression on me. It was done at a time of transition for him, when the things he had accomplished with Apple were still in the past, and he was really focused on creating something new and meaningful with the next phase of his life.

I just came across a link to it again, and wanted to share it with all of you.

We all need to write the script for our own lives, and refuse to be defined by others’ expectations, or dwell too long on the things – good or bad – that we have accomplished in the past. I know it is really a timely reminder for me, and hopefully can inspire some of you as well.

Enjoy!

A Day Made of Glass. A Future Made of Innovations…

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I really love it when corporations look at their marketplace and visualize what it might look like at some point in the future. Corning, the maker of speciality glass and ceramics, has released a pair of videos looking at the array of smart glass surfaces that might one day be part of our daily lives:

There are several technology threads running throughout these videos that are worth noting:

  • Touch computing will become the primary means of interacting with technology. Thanks to Apple’s success with the iPhone and iPad, this model of computing has become mainstream, and will likely be one of the dominant influences on technical innovations going forward.
  • Purpose built interfaces – both physical and virtual – will be deemphasized in future designs. Functionally adaptive models will become the norm.
  • Computing will move from being a distinct activity on specific device to a common activity on every device.
  • Social computing will become broadly embedded, with appropriate social elements built into every device we interact with.
  • Personalization will become pervasive. Everything we interact with will recognize us and conform to our specific needs and interests.

While not directly demonstrated in the videos, Cloud-based services will become the only viable way of dealing with both the content and context required to make this computing model work. Access to it will need to become standardized and open, allowing every device I own, regardless of manufacturer, to access it completely and securely. Getting past the walled garden ecosystems that are being leveraged today will probably be the most significant challenge to making this model of ‘diffuse computing’ commercially viable.

These types of videos always get my mind racing around different possibilities (and business opportunities!). What’s really exciting is that many of the elements demonstrated here are within reach of the technologies we know and use today – even if the applications being shown are not yet achievable.

If you think back to where the world was technically just a decade ago, it isn’t had to imagine many of the things shown in this video being real a decade into the future.

And that’s an exciting thought…

Impressive Refinements To eBook Navigation…

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I came across this video showing some interesting interface elements for navigating through ebooks:

I have been a big fan of ebooks from back in the Rocket eBook days (Anybody remember this device?), and am really excited that the publishing industry seems to have finally reached the tipping point with going to digital. It’s clear that refinements like these will simply accelerate the ebook adoption process, and I love seeing innovation like this taking place in this space.

My current e-reader of choice is the iPad Kindle app. Amazon’s development and continued support of the Kindle has been the critical factor in getting the ebook marketplace to this point. Of course, Apple’s announcement of iBooks Author last week is a sign that things are starting to heat up here and I’m excited about that as well. Clearly, the future is still up for grabs, and there is no shortage of opportunity for creative minds to evolve and shape this space moving forward.

Kudos to the folks at KAIST Institute of Information Technology Convergence that developed this – it is really well done.

The Blurring Of Corporate IT…

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It wasn’t that long ago that most of the computer technology used by people was provided by their employers. It started out being desktop systems physically located at their offices. Everything installed on these computers was work related. They connected to corporate services via an internal network, and accessed the internet in a controlled way through corporate firewalls.

As the workplace became more distributed and mobile, computing shifted over more to laptops. Since these systems were with people all the time, they started to get used for both work and personal things. Access to the internet became open, with people connecting via their home networks and public hot spots. To accommodate these mobile workers, internal corporate systems started shifting to browser based interfaces, letting them access these systems via secure connections back to the corporate network. Many corporations also supplied phones to these mobile workers – typically RIM Blackberries – to let them make calls and access email. In total, it was a fairly complete set of corporate sponsored tools.

But then a few interesting things happened:

  • Laptop prices dropped dramatically, fueled in part by the popularity of very low cost netbooks.
  • Apple introduced the iPhone and AppStore.
  • Social networking tools became a popular way to communicate.
  • Free, cloud based services expanded the range of capabilities available to people.

As laptop prices fell, people started to purchase their own systems to use. Some wanted to use MacBooks instead of corporate provided windows systems. Others wanted systems that had specific features or form factors not offered by their organizations. Instead of finding ways to squeeze the applications and services they personally wanted onto the systems supplied by their companies, these users flipped the model – looking at ways to integrate what they needed to do for work onto their personal systems.

The introduction of the iPhone continued the push away from corporate sponsored systems. The iPhone was the first mobile phone to offer a real browser, and people quickly gravitated to the promise of having the real internet available on something they could slip in their pocket. Despite little initial interest by IT departments to support the iPhone, people simply bought their own and used them for both work and personal needs. The introduction of the App Store a year later cemented the iPhone as a true mobile productivity platform, making it the smartphone everyone wanted to have.

Along side these developments, social networking started to grow in importance as a viable channel for people to communicate across. This led to more sophisticated social applications appearing – both on mobile platforms as well as PC’s – making social networking a practical tool for professional users as well as consumers. However, outside of cost saving tools like Skype, corporations have typically been slow to bring social applications into the sponsored fold.

Also during this period, cloud based applications started growing in both popularity and sophistication. Beyond the free emails services that had been popular for many years, this generation of cloud based services covered everything from comprehensive office productivity applications to services like CRM systems, cloud based disk storage, and even cloud hosted databases. Most were free or very low cost, and didn’t require technical sophistication on the part of users.

Collectively, these developments have had a real impact on the way employees view their corporate IT services, and where their expectations are now set.

People can now afford to buy their own equipment, and are comfortable using all of these tools on their own. There are now free or inexpensive applications and services available to these people that cover all the capabilities of their traditionally IT sponsored equivalents. There are also applications that people use on their own – like social networking – that aren’t yet being considered by most organizations.

In short, many people are now able to become their own IT providers, leveraging only a limited set of capabilities that are uniquely available from their employers. This represents a real shift in the ‘balance of power’ between users and their IT groups, and fundamentally blurs the role and mission of many corporate IT departments. Without acknowledging and adapting to the realities of this new environment, traditional IT departments run the risk of becoming irrelevant – or even worse, a liability to their organizations.

Another Way "Touch" Changes Things…

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I’ve been creating and manipulating media digitally in a variety of formats for over 20 years. For most of what I do, the mouse and keyboard are my main tools. Every tool – digital or analog – influences the creative process to some degree. That said, the digital experience still lacks the immediacy and transparency you can get when using just paper and pencil. In the same way that a tool like PowerPoint shapes the way you think about presenting information – and ultimately what you present – most digital media tools I’m familiar with seem to channel your creative energies in certain preordained directions. I know first hand that you can do some awesome original things in the digital space, but the technology behind it does seems to leave a lot of its own fingerprints on the creative process.

But this might be changing.

Touch based platforms are letting digital tools come closer to replicating the analog experience most of them are modeled on. The video below is an example I found on YouTube of an iPad based art program called “brushes” in action:

The video is really a bit too long, but it is worth skipping through it to see how things are starting to evolve in this space. Both the process and the end result are impressive. What makes this so significant is that everything in the video is happening on a basic portable device – the iPad – that costs just $499, running an inventive drawing program that costs just $7.99. You don’t need to be a digital artist to appreciate just how revolutionary this could end up being.

And this is just the first generation of these tools. Imagine where they’ll be in a couple more years.

Touch computing will be transformational.

Adding Android To The Mix…

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It is no secret to anyone that reads this blog regularly that I am a big fan of the iPhone. I just upgraded my personal phone to the iPhone 4, and I’m extremely happy with it. I’ve been in the iPhone camp since the very beginning – I switched off of RIM on the day the first iPhone was released, and I haven’t looked back since.

For a variety of reasons, I recently needed to get a second phone specifically for work. My initial reaction was to simply get another iPhone and carry on. But in thinking about it more, I decided it would be more interesting to go in another direction and get an Android based phone instead. I felt that this would give me the perspective I needed to better judge where Apple is going with the iPhone, as well as to get some real-world experience with with what will no doubt be the most significant competitor to iOS.

After looking around, I decided to go with the Samsung Captivate Galaxy S (also on AT&T). It seemed to have a highly regarded implementation of Android 2.1, and Samsung has committed to have an upgrade to Android 2.2 available for it when it’s rolled out.


I still have a bit to learn with the Captivate, so I’m going to hold off commenting on it in detail until I come up the curve. My initial impressions are fairly positive, with the AMOLED display, responsive touch screen, and excellent camera all toping the list of well done features. The interface lacks the polish of iOS, and it has some non-intuitive aspects that I’m going to need to figure out. The app store also has relatively slim pickings and is difficult to find new things in – definitely not impressed there at all. That said, I’m really open to having a good experience with Android – especially as 2.2 is about to be released and more development focus moves to the platform.

I’m looking forward to sharing my experiences with you as I adapt to my first non-Apple phone in a long time.

Mobile Apps: A Quick Look At Instapaper…

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I want to start posting about some of the mobile apps I use on a regular basis, and decided to start off by taking a look at an app I’ve been using for quite a while: Instapaper.

Instapaper allows you to ‘clip’ articles you find on the web and copy them to your mobile devices for later reading. It works on both the iPhone and the iPad, though there are a few subtle differences between the two experiences.

Here are a couple of short videos I put together to show you what it takes to get started using Instapaper:

Signing Up:

Clipping A Web Page:

When it comes to reading the articles I’ve clipped, I use Instapaper on both the iPad and the iPhone – it depends on the situation. (And though I don’t show it here, it is also possible to use Instapaper to create a batch of articles that can be printed out on paper, or to set it up to deliver updates on a periodic basis for viewing on Amazon’s Kindle. This range of options should cover most people today.)

I started with Instapaper on the iPhone. The iPhone experience has really been optimized for ‘on the move’ reading:


Click To Enlarge

One incredibly nice feature of the iPhone version is turned on by clicking on the blue icon on the bottom of the iPhone display. This option allows you to scroll the display as you read by simply tilting it down. This makes it ideal for reading in commuting situations like a crowded subway car.

Where the iPhone version focuses on convenience, the iPad version of Instapaper, with it’s larger display, is more about reading comfort:


Click To Enlarge

It has a slightly tinted background that makes the display easier on the eyes. It also offers a landscape mode that combines both headlines and articles, making it convenient to quickly browse multiple shorter articles .

In addition to viewing articles, both platforms make it easy to share and save them as well. They include built in links to both Tumblr and Tweetie, and an option to send articles via email. In addition, articles that might be worth a second read can be added to the built in ‘Starred’ folder, or you can create your own folders (in the paid version) and file them in a more organized way.

For me, Instapaper is like TIVO for the web. It lets me time shift the reading I’d like to do in a way that blends seamlessly into my workflow.

If you aren’t using it already, I highly recommend checking it out.

A Downside Of The App Store Model…

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About a month ago we launched a newsletter publishing app – Publisher HD – on the iTunes App Store. We were really pleased with the response we got to the app, and were jazzed that it even spent some time in both Apple’s “What’s Hot” and “New & Noteworthy” sections for productivity apps.

Publisher HD allows you to hook in to your free Google Reader account (or your professional InfoNgen account) and use content you find there to assemble and customize newsletters for redistribution. It lets people act as web curators, picking out things of interest that they find, commenting on them, and packing them up for redistribution to a targeted audience. (This is effectively the same model some popular publications like the Huffington Post use to serve their readers).

About two weeks ago, Google decided to make a change to the technical methodology they use to authenticate with Reader. Since Google doesn’t publish a formal API to access Reader, this change ended up breaking Publisher HD in a significant way – feeds from Google Reader would no longer refresh. Once we found out what happened, we were able to push out an update, test it, and upload it to the app store all in less than three hours.

Unfortunately, the rest of the App Store process doesn’t move as quickly.

We had to wait about 9 days before the updated version of Publisher HD became available for download. During that time, our download count went way down, and those folks that did download it ended up with an application that probably didn’t work for them. We had to modify our application description on the iTunes Store to let people know that there was an issue and that an update for it was done and awaiting approval. (We didn’t want to pull the App from the store since our professional InfoNgen clients were not affected). It was incredibly difficult to watch all this play out, knowing that we’d already made the fix but were powerless to influence it’s release.

While the App Store’s 7-10 day review window is manageable when dealing with planned updates and enhancements, it can end up being incredibly damaging when something urgently needs to be updated. There should be some avenue made available to developers for the delivery of critical fixes, even if it involves additional costs or an upfront certification that would let them do this directly. Perhaps it would make sense for Apple to allow a certain number of updates with a ‘post release’ review, and with severe penalties for anyone that abuses it. Though situations like this will ideally be infrequent, their typical severity when they do arise should earn them some special consideration.

The fixed version has now been available on the app store for about a week. Even though this episode dampened some the incredible momentum we had from the initial app launch, downloads have started picking up again and I’m optimistic that everything will get back on track. We’ve been lucky in this regard.

Despite having gone through this, I still love the entire app store concept. It provides a delivery and service platform that we could never realize alone as a small development shop – especially in the mobile space. Hopefully, Apple will consider the impact of these kinds of situations as they evolve their app store policies. I’m sure many other development teams have found themselves in a similar situation and have their own tales of woe to tell.

Sadly, some of them probably have a less happy endings.

A Quick Look: The iPhone 4's Video Camera Quality…

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As I mentioned earlier, one of the features of the new iPhone 4 that I’ve been looking forward to using is the built-in 720p HD video camera. Here is a short video I recorded on the iPhone 4 that I hope will give you a feel for the image quality you can get with it:

This video was recorded with just the ambient light in the studio, and was compressed into h.264 and uploaded on to YouTube.

I would love your feed back.