Disruptive Innovation In The Gaming Industry…

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In the world of techno-toys and gadgets, it’s easy for companies to think that taking cutting edge hardware and wrapping it in an elegantly designed package will go a long way to making their product successful.

That was clearly what Sony had in mind when they built the PlayStation 3. Their PlayStation 2 game console was the undisputed market leader, easily besting both Microsoft’s original XBox and Nintendo’s Gamecube. Sony wanted their new console to deliver a knockout blow to their rivals, and went all-out on both hardware and design. They took the incredibly advanced “Cell Processor” multi-core CPU (developed jointly with IBM & Toshiba), a custom graphics chip set developed by nVidia, a RAMBUS designed memory interface, and a BluRay disc player for both games and movies, and packaged it in a sleek, curved, glossy case offering digital audio and HD video as standard features. It was a far cry from the boxy, plastic look of consoles past. Sony was so confident in the PS3 that they were willing to give Microsoft nearly a year lead in the market with their XBox 360 – and a $100 price advantage – to make sure they could bake all of this technical goodness into their console.

And they didn’t even consider Nintendo to be in the competition.

But to the surprise of many people, things haven’t worked out quite the way Sony planned. In fact, neither technical firepower nor case design have proven to be a factor in the success of any of the current generation of gaming consoles.

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So how have things turned out in the marketplace?

Sony’s PS3, the most powerful of the three main gaming consoles, takes third place with 20 million units sold. Microsoft’s XBox 360, built using high-end but more mainstream components, takes second with a little under 30 million units sold. Claiming first is Nintendo’s Wii, a relatively modest technology platform estimated to have sold somewhere between 35 and 40 million units.

In short, low-tech and boxy handily beat hi-tech and sexy.

While price may play some role in this – the Wii sells for just $249 compared to $399 for the PS3 – I don’t believe it’s the main factor behind it. Microsoft lowered the XBox 360′s price to $199 almost a year ago but hasn’t seen any real gain in market share as a result.

What really propelled Nintendo from also-ran to market leader was their decision not to fight the battle on Sony or Microsoft’s terms. Instead, they decided to risk everything on an unproven, innovative design with the potential to shift the market in their favor. While both Microsoft and Sony built their consoles with the traditional hard-core gamer in mind, Nintendo choose to focus on expanding the gaming market to include an entirely new demographic – casual gamers.

Nintendo’s innovative wireless Wii controller changed the nature of console gaming. It swapped out complex button presses for intuitive gestures. It turned traditionally sedentary game play into a physically challenging social activity. It created a buzz that helped them build awareness and momentum. It gave game developers an exciting new model to design games around. It promised a whole new way to look at gaming.

And most importantly – it delivered on that promise…

Nintendo’s launch of the Wii console is a case study on the power of disruptive innovation. They were able to jump from last place to first, with their Wii beating out two technically superior products funded by companies that placed massive marketing muscle behind them. But despite it’s success, Nintendo can ill afford to become complacent. There is a new competitor with an equally disruptive approach now entering the gaming arena.

Apple…

Gaming on Apple’s iPhone and iPod Touch is really starting to take off. Apple has already sold over 30 Million of these devices, all of which are capable of playing fairly innovative games based on multitouch and motion sensing.

Apple’s approach to gaming is unique and compelling for more than just the innovative interface their devices offer game developers. Each iPhone and Touch comes with a built in software storefront – the App Store. The App Store lets any user shop for software right on their device, buy it with a single click, and have it downloaded in a matter of minutes. Apple handles all of the fulfillment and administration associated with the transaction for a percentage of the sale price. This gives even individual developers a way to reach a mass audience – all they need is talent and a great idea. It democratizes console game development in a way that no other platform vendor has attempted to do.

Apple’s approach to gaming will also let them grow the audience for gaming to what I’d call the opportunistic gamer – someone with a few minutes to kill while waiting in a line or sitting in a cab. Both the iPhone and Touch are multifunction devices you are likely to carry with you all the time, making them ideal platforms for this type of gamer. And as a potential marketplace, the opportunistic gamer probably represents the the biggest demographic ever targeted by any platform.

At the end of the day, success in the gaming arena will depend on innovation. This innovation can happen on many different fronts – technical, social, and commercial. We are just at the beginning of what will likely be a period of rapid innovation in the gaming world. Some will be evolutionary. Some revolutionary.

And a rare few may be disruptive enough to transform this entire industry…

Microsoft's Vision For Technology In 2019…

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Microsoft always paints an interesting picture of where technology is heading.

Their latest video – “2019″ – was produced as part of a presentation Microsoft’s Business Division president Stephen Elopat gave at last week’s Wharton Business Technology Conference. It’s an extrapolation ten years into the future of existing technology and trends. While some of it is clearly fanciful, there are some really innovative, practical concepts on display in it as well.

The model of touch based, surface computing is a clear theme of this future vision, along with the concept of having embedded displays everywhere – in walls, tables, and even a coffee cup. I do believe that as the cost and power consumption requirements associated with these types of technologies drop, we will see more ‘computing smarts’ built into everyday objects. A decade is a long time when it comes to technology, so I definitely believe we will see many of these concepts play out in that time frame.

What’s interesting to me is that some of the interface designs on display here could translate directly into software implementations taking place today. That said, anyone that’s seen the latest versions of of Microsoft’s Office, OS, and Mobile software offerings will see the clear disconnect between this vision and the reality of what is being delivered. I’ve never understood why a company that can be this creative in abstract visualization seems to struggle so much in translating that creativity into the products they make.

Whether it be through the efforts of Microsoft, Apple, Google, or a yet to be launched start up, the future of computing will definitely be more organic, intuitive, and pervasive.

This video is just a hint of what could be. The real possibilities are endless…

Google Chrome: Browser Wars Are History…

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The “browser wars” are history. Everyone knows that…

So then why is Google launching a new browser called Chrome?

The answer is quite simple. “Chrome” really isn’t about bringing yet another browser alternative to the market. That would be pointless for a company like Google – they are already a key component of every major browser on the market.

Instead, it’s about bringing a Microsoft Windows alternative to the market…

This isn’t just the release of some gee-whiz technology from Google Labs. This is the next phase of a strategy Google has been playing out over the past several years.

With the launch of GMail, the acquisition of sites like Blogger/Picassa/Orkut/YouTube, the release of Maps, support for mashups, the development of a full online office suite, and the release of Gears, Google has been building up a portfolio of capabilities that – when combined with their core search capabilities – touches every aspect of the web ecosystem.

They are essentially packaging the web as a new type of Operating System…

When looked at in this context, developing their own browser makes perfect sense. Google is solving a part of their own their “last mile” problem by working to take control of the final link connecting users to their content and capabilities – the browser footprint. This is a big and necessary step for leveraging their dominance in search into the broader application platform space.

But it isn’t the final one…

I expect Google to aggressively integrate Chrome into their Android platform. This will probably launch under the guise of providing an optimized mobile experience, which will no doubt be the case. But it will also be the first step in moving Android upstream. I wouldn’t be surprised to see some early ports of Android over to a couple of the more popular ultra mobile computing platforms starting to come on to the market – devices that blur the line between laptop and phone. This is a broad category, and will likely be the highest growth component of the computer market over the next several years. They can gain serious market share simply by being a more attractive platform in this space than Windows Mobile – something that isn’t that hard to do. And with devices like the iPhone validating the viability of application delivery in this space, it is clear that the market is open to moving in a new direction.

Don’t judge your first experience with Chrome in terms of it being just a browser. It isn’t.

There’s a lot more going on here than a simple play for browser market share. This is a “hearts and minds” battle for the future direction of computing, taking place between the two largest players in the market. This is completely different from anything we saw during the “browser wars”.

And this time around, Microsoft’s luck may be running out…