Preview of Windows Phone 7

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Wired Magazine put up a quick look at the technical preview version of Windows Phone 7 that Microsoft has been floating around. This video doesn’t show much in the way of details (and is a pretty lame review overall), but it does give you a general sense of the thinking and flow behind their new UI design:

With the caveat that I haven’t actually played with the new phone myself, I’m left with the impression that the ’tiles’ design of Microsoft’s latest mobile OS – what they call the “Metro” UI – is going to require a lot of scrolling around – especially if you have a lot of applications you normally work with. For better or worse, Windows Phone 7 is clearly not another iPhone knockoff – something I do give Microsoft props for. It is approaching the phone as a social tool, and weaving all forms of communication you have with people together into a cohesive stream anchored by the people you connect with instead of through discrete services.

That said, I just don’t have a good feeling about this. I’m getting the sense that Microsoft is getting the spin machine started up early – never a good sign. No amount of PR is going to save this phone if it fails to deliver, and the competition is only getting tougher the longer it takes for them to release it. Their ambitions and focus seem to be in the right place, but the OS will need to translate that into something that is easy for people to understand and use in real world set ups and situations.

Train wreck, wild success, or something in between, with Microsoft’s entire mobile strategy riding on this new OS, it’s definitely worth keeping an eye on.

Once I get to spend some time with it, I’ll post something more detailed on the specific pros and cons I see – stay tuned…

The Battle For The Soul Of Computing…

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After years of waiting for a tablet device from Apple, the iPad will finally be shipping next week.
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Based on the rumors/news online (hard to tell them apart sometimes), it appears that Apple has picked up some serious momentum in bringing content providers on board for its roll-out. Both media companies and software developers are scrambling to capitalize on the expected early demand for the iPad. And as more providers come online, that demand should continue to grow.

Unlike Microsoft with their tablet (mis)adventures, Apple has been placing less emphasis on the technical aspects of the device itself and more on it’s broader content ecosystem and unique user experience. This is a smart move, and should help make the iPad a major success.

But what ultimately makes the iPad so groundbreaking is it’s combination of power, size and simplicity. It packages all of the basic computing tasks people most want to use in a lightweight, portable footprint that doesn’t feel cramped. It offers an incredibly diverse library of 3rd party software covering games, news, utilities, and productivity apps. It has the largest selection of digital music and video available, and has begun adding books, newspapers, and magazines to the mix. Some of this is free and some of it’s paid.

And all of it is just a download away at the iTunes store.

Apple’s decision to base the iPad on the iPhone OS instead of the Mac OS makes it much more than just a sexy new gadget. What Apple is really offering through the iPad is a fundamental challenge to the existing model of personal computing. The device is always on. The operating system is transparent. Software distribution is standardized. Updates for everything are automatic. In short, its a platform where user doesn’t need to worry about taking care of anything – it just simply works.

And for many people, that’s all they really want in a computer.

Now I do recognize that there are clearly computing tasks that require more traditional computer platforms – especially in professional disciplines like media creation or mathematical modeling and in infrastructure roles like web services, database hosting, and large scale data analysis and management. Hardcore gamers will also demand the raw power available with traditional computing platforms. Traditional computing platforms will continue to have an important role to play.

But what they do well isn’t what most individuals use computers for – even in business.

With the iPad (and more specifically, the iPhone OS) Apple is asking people to reassess what they really need from a computer – and then offering them the first credible alternative to the traditional PC model they are currently locked in to. It’s a transition that will take time, and the release of the iPad is only the beginning of the process. I see Apple developing a whole line of platforms built around the iPhone OS ecosystem – each one extending the appeal of this new computing model to a broader audience.

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It’s clear to me that at some point (sooner rather than later), Apple will introduce a keyboard/touch hybrid device that will transplant this new computing model into a more mainstream, laptop-like form factor. At that point, it can begin to attract that significant segment of the marketplace that wouldn’t be comfortable buying a pure slate based device.

And once it happens, the battle for the soul of personal computing will begin in earnest.

The Challenge For Google…

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Google and Apple always seem to get lumped together as the “new tech titans” that will define our digital future. While no one can deny the leadership each of these great companies has shown in their respective markets, they each represent a fundamentally different view of how this future we are racing toward will unfold. In many ways, Google’s approach to the market is actually pretty similar to that of the company many define as their biggest competitor: Microsoft.

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Both Google and Microsoft take the view that the best way to develop a product is to quickly put out a roughly thought-out “beta” version of it (hardware, software, or service), and continue refining it until it becomes something that might have appeal beyond a hard core tech audience. Products that never get to that critical mass eventually get pruned, and the really successful ones become the drivers of the business. All of the other products or services continue to roll along in limbo, backed by someone in the organization that believes in their potential to succeed but not fully supported by the organization as a whole. This ends up creating a fairly Darwinian environment for these projects to mature in, and the competition that results from it doesn’t always provide the best outcome.

Apple, on the other hand, takes pretty much the exact opposite approach. They rarely release anything that hasn’t been fully thought out, and they focus on getting the core value proposition of an offering to a fairly high level of polish before it goes out the door. Even a product like Apple TV – which is clearly still trying to find it’s footing in the market – was still well integrated into Apple’s iTunes ecosystem from the day it launched. But given it’s evolving feature set and interface, Steve Jobs never misses a chance to refer to it as a “Hobby” product for Apple – clearly distinguishing it from their very successful mainstream offerings. Apple is all about creating an extraordinary consumer experience, anchored by market redefining design and technology. Anything less is unacceptable to them, and they invest years of internal product refinement to try and avoid that kind of failure.

The difference between these two approaches will have an important impact on the long term success of both these companies – positive for Apple and negative for Google.

Because so much refinement takes place before a product hits the market, Apple is able to provide a focused, consistent product and brand strategy across everything they do. Their product sets are diverse enough to cushion market fluctuations in various lines of business, but still linked at a software level that lets them integrate more or less seamlessly. Apple makes a limited number of products, which lets them lavish great attention on each one. And unlike most tech companies, they view a product as the entire user experience with a device – shopping, packaging, design, technology, interface, functionality and support. And that results in products that people don’t just like but are actually passionate about. To Apple, defining the future starts by tapping in to the needs of the individual. And they do that very well.

For Google, in contrast, defining the future starts by tapping in to the power of a collective community – something they also do well. They cast a wide product net, giving them a finger in just about every aspect of evolving internet trends, standards, and technologies. In some areas – like Search based advertising, online video, mapping, and email – they have been incredibly successful. But the number of real Google successes is small when compared to the full suite of services and capabilities they now offer. Just look at the number of significant product betas, open source initiatives, and Google Lab projects that they have active at this point. And even more telling than all of that is that, if you put popularity aside, search advertising still ends up being the only really meaningful source of revenue they have today. While incredibly successful right now, Google as an organization is unbalanced and spread thin. Outside of a few big areas they lack cohesion, with many smaller project teams competing with each other for funding and management attention. This has driven many incredibly bright, entrepreneurial developers, unable to make an impact or accomplish anything meaningful in this environment, to simply leave the company in complete frustration. I personally know a number of them. While this may not matter much to Google while the search ad dollars are still rolling in, it could really end up undermining their competitiveness over the long term. Not only are they losing talent they really could leverage today, they are seeding it to an incredible number of small, innovative companies that could end up competing with them in the future. Web search is still in its infancy, and the web is littered with the remains of once dominant search providers. Google isn’t immune to this, and needs to be careful.

Don’t get me wrong – I use many Google services on a daily basic and I depend on them for a great deal of what I need to do online. They are an extraordinarily innovative company. That said, I don’t have the same passion for Google’s services that I have for Apple’s products. There is a pleasure I get every time I open my Macbook or touch the screen of my iPhone that transcends the basic utility the devices provide. There are very few things in life that are able to deliver that type of experience, and none of them spring from the efforts of a collective. It takes the vision, talent, and desire of individuals to produce a result like that. That is the feeling I hope I’ll get one day from doing a search on Google.

But they still have a long way to go.

This isn’t to say the the next new product from Apple couldn’t be a complete market failure, or that an update to Google couldn’t completely redefine our expectations of web search. Either of those outcomes are possible. And while both Google and Apple are in exceptionally strong market positions today, that shouldn’t be much comfort for either of them going forward. Change is the one constant in the tech world that no one, no matter how big, can avoid. And change can be unforgiving.

After a decade of dominance in the 1990′s, Microsoft struggled to maintain relevance in the evolving internet landscape. Their size, diversity, and lack of clear focus made them slow to react and adapt. They instead tried to use their dominant position to preserve the status-quo that tilted in their favor. When they could no longer do that, the wave of competition that followed upended the entire market, even placing into question the fundamental value proposition Microsoft built their business around. Despite the strength of their significant product franchises like Windows and Office, Microsoft now finds itself in the position of playing catch up in as market that won’t cut them any slack.

The challenge for Google is to avoid a similar fate.

Danger Casts A Cloud Over "Clouds"…

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Microsoft has a couple of big things going on right now. They just has a somewhat shaky launch of their updated Windows Mobile 6.5 and are about to to start their retail launch on their highly anticipated Windows 7 platform. The last thing they needed was for the infrastructure behind their popular Sidekick device to crater in so spectacular and unrecoverable a manner.

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One aspect of the Sidekick that has made it unique is it’s cloud based architecture. By default, all of a person’s contacts, emails, photos, & messages are stored up in the cloud. The storage on the device is used more like a local cache, with data persistence becoming a centralized service. The big advantage of this approach was security – if a Sidekick device ended up being lost or stolen, all of a person’s data would still be safe and easily sync-able with a replacement unit.

At least that was the theory.

The reality, described in this announcement from T-Mobile, has ended up being quite different:

Regrettably, based on Microsoft/Danger’s latest recovery assessment of their systems, we must now inform you that personal information stored on your device – such as contacts, calendar entries, to-do lists or photos – that is no longer on your Sidekick almost certainly has been lost as a result of a server failure at Microsoft/Danger. That said, our teams continue to work around-the-clock in hopes of discovering some way to recover this information. However, the likelihood of a successful outcome is extremely low.

I have never, in my experience, seen an outage like this happen – even in tiny start-ups that are running pretty lean and mean data centers. In situations where a catastrophic outage does happen, there will typically be a roll back to an earlier version of the system, with the loss of only recent updates. And that really is a worst case outage.

But somehow, in this outage, everyone’s’ data is just gone. All of it. No backup seems to be available.

For what’s it’s worth, Microsoft does have some really sharp engineering talent – a few that I know personally. They’ve been running massive data centers for quite a while and clearly understand operational best practices. That makes what happened here, at least to an outside observer, a complete enigma. Losing everything is simply unheard of in professional circles. Whatever the cause, this is just a screw-up of unprecedented proportions.

So what’s next for Microsoft?

They need to take public ownership of the situation. This means more than just getting to the bottom of what happened here and fixing it. Microsoft also needs to be completely transparent about what occurred. No matter how ugly or unflattering it may be, they need to discuss what went on openly and honestly. Most importantly, they need to communicate what steps they are taking to be sure that this type of event won’t happen with ANY Microsoft service again.

Ultimately, the biggest loss that took place as a result of this outage was the loss of trust – trust both in Microsoft and in their cloud based architectures. It may not be fair, but that’s the reality of the situation they find themselves in. This isn’t the time for Microsoft to just crank up the PR machine and try to spin this. They also shouldn’t try to blame the folks from Danger as a way to distance themselves from this mess. Neither of those approaches will repair the damage. When events like this occur, there is no quick fix. Rebuilding marketplace confidence will be a process that takes both time and effort.

There are a lot of people watching how Redmond responds to all of this. How they handle this situation will be critical to establishing the success or failure of their entire cloud based strategy – Azure, Office Live, and MyPhone.

The future of the company depends on them getting it right.

Microsoft's R&D For Multi-Touch Mice…

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Microsoft is doing some interesting R&D around new interaction models for the desktop mouse. They are all based on various multi-touch technologies – with varying degrees of practicality. Take a look:

While some of the concepts being explored here are interesting, I don’t see them offering much of an advantage over a large multi-touch surface like the track-pad on the MacBook Pros. That said, if Microsoft were to combine this work with some of the innovative things going on through their XBox 360 Project Natal, that could open up some exciting interface design possibilities:

The continued innovations around low cost processing power, remote sensor technologies, and real-time software will certainly push the introduction of some interesting computer-human interface advancements.

Experimentation here will be key.

Multi-touch is a great starting point, but we have a long way to go…

Google Ad Promotes Chrome Browser…

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Here is a new ad Google produced to start promoting their Chrome browser:

This is a great stop-motion production, and it reminded me of some of the more creative ads tech firms put out during the go-go days of the early internet.

This particular ad was produced by Google’s office in Japan, and is part of viral campaign they are launching to try and boost the market share of Chrome. I’m not sure how much of a push Google will put behind this globally, but I hope that get some traction with it. Chrome is probably the best browser in the market today, though the beta of Safari 4 also looks interesting. Both Chrome and Safari have embraced HTML 5, making them attractive vehicles for the next generation of sophisticated browser based applications.

While I’m interested to see how effective this Ad campaign ends up being, one thing has become very clear. Web standards matter more now than they ever have before.

The days when Microsoft’s Internet Explorer ruled the web have come to an end…

Disruptive Innovation In The Gaming Industry…

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In the world of techno-toys and gadgets, it’s easy for companies to think that taking cutting edge hardware and wrapping it in an elegantly designed package will go a long way to making their product successful.

That was clearly what Sony had in mind when they built the PlayStation 3. Their PlayStation 2 game console was the undisputed market leader, easily besting both Microsoft’s original XBox and Nintendo’s Gamecube. Sony wanted their new console to deliver a knockout blow to their rivals, and went all-out on both hardware and design. They took the incredibly advanced “Cell Processor” multi-core CPU (developed jointly with IBM & Toshiba), a custom graphics chip set developed by nVidia, a RAMBUS designed memory interface, and a BluRay disc player for both games and movies, and packaged it in a sleek, curved, glossy case offering digital audio and HD video as standard features. It was a far cry from the boxy, plastic look of consoles past. Sony was so confident in the PS3 that they were willing to give Microsoft nearly a year lead in the market with their XBox 360 – and a $100 price advantage – to make sure they could bake all of this technical goodness into their console.

And they didn’t even consider Nintendo to be in the competition.

But to the surprise of many people, things haven’t worked out quite the way Sony planned. In fact, neither technical firepower nor case design have proven to be a factor in the success of any of the current generation of gaming consoles.

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So how have things turned out in the marketplace?

Sony’s PS3, the most powerful of the three main gaming consoles, takes third place with 20 million units sold. Microsoft’s XBox 360, built using high-end but more mainstream components, takes second with a little under 30 million units sold. Claiming first is Nintendo’s Wii, a relatively modest technology platform estimated to have sold somewhere between 35 and 40 million units.

In short, low-tech and boxy handily beat hi-tech and sexy.

While price may play some role in this – the Wii sells for just $249 compared to $399 for the PS3 – I don’t believe it’s the main factor behind it. Microsoft lowered the XBox 360′s price to $199 almost a year ago but hasn’t seen any real gain in market share as a result.

What really propelled Nintendo from also-ran to market leader was their decision not to fight the battle on Sony or Microsoft’s terms. Instead, they decided to risk everything on an unproven, innovative design with the potential to shift the market in their favor. While both Microsoft and Sony built their consoles with the traditional hard-core gamer in mind, Nintendo choose to focus on expanding the gaming market to include an entirely new demographic – casual gamers.

Nintendo’s innovative wireless Wii controller changed the nature of console gaming. It swapped out complex button presses for intuitive gestures. It turned traditionally sedentary game play into a physically challenging social activity. It created a buzz that helped them build awareness and momentum. It gave game developers an exciting new model to design games around. It promised a whole new way to look at gaming.

And most importantly – it delivered on that promise…

Nintendo’s launch of the Wii console is a case study on the power of disruptive innovation. They were able to jump from last place to first, with their Wii beating out two technically superior products funded by companies that placed massive marketing muscle behind them. But despite it’s success, Nintendo can ill afford to become complacent. There is a new competitor with an equally disruptive approach now entering the gaming arena.

Apple…

Gaming on Apple’s iPhone and iPod Touch is really starting to take off. Apple has already sold over 30 Million of these devices, all of which are capable of playing fairly innovative games based on multitouch and motion sensing.

Apple’s approach to gaming is unique and compelling for more than just the innovative interface their devices offer game developers. Each iPhone and Touch comes with a built in software storefront – the App Store. The App Store lets any user shop for software right on their device, buy it with a single click, and have it downloaded in a matter of minutes. Apple handles all of the fulfillment and administration associated with the transaction for a percentage of the sale price. This gives even individual developers a way to reach a mass audience – all they need is talent and a great idea. It democratizes console game development in a way that no other platform vendor has attempted to do.

Apple’s approach to gaming will also let them grow the audience for gaming to what I’d call the opportunistic gamer – someone with a few minutes to kill while waiting in a line or sitting in a cab. Both the iPhone and Touch are multifunction devices you are likely to carry with you all the time, making them ideal platforms for this type of gamer. And as a potential marketplace, the opportunistic gamer probably represents the the biggest demographic ever targeted by any platform.

At the end of the day, success in the gaming arena will depend on innovation. This innovation can happen on many different fronts – technical, social, and commercial. We are just at the beginning of what will likely be a period of rapid innovation in the gaming world. Some will be evolutionary. Some revolutionary.

And a rare few may be disruptive enough to transform this entire industry…

Disruption And The Incumbent's Dilemma…

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When a market or industry is stable and predictable, the incumbent players can have what appear to be unassailable structural advantages – solid revenues, top talent, access to capital, and economies of scale just to name a few. But those advantages can end up being the catalyst for their undoing during times of disruptive change.

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For a timely case study, consider what’s happened in the print news industry.

A decade ago, newspapers were high-margin businesses. Because entry costs were high and distribution was physical, they could effectively operate as localized monopolies with little competitive pressure. Outside of a few nationally recognized publications, most newspapers served a particular city or region, and local businesses saw them as the most effective way to advertise to the regional demographic they wanted to reach. When they combined this with the classified advertising component of their business, newspapers enjoyed an operating model that was both predictable and highly profitable. That, in turn, attracted larger media conglomerates who started buying up these local newspapers, often at incredible valuations.

It was a great time to be in the newspaper business.

Fast forward to today. The newspaper business is on the brink of collapse. The industry has spent the last several years struggling unsuccessfully to recreate itself into something that is both relevant and financially viable. The key factor in this reversal of fortune has been – no surprise – the accelerating adoption of the internet. It isn’t that everyone in the news industry missed what was happening here or simply chose to ignore it. Most understood the corrosive effect the internet was having on their traditional business model and created their own web properties to try and offset it. What they quickly found out, however, was that the revenue they can produce from online advertising is no where close to what they are used to getting from print advertising. This has left them in a ‘no win’ position. They are sitting at a significant tipping point in the business being asked to choose between a new revenue model that can’t sustain the business they’ve built, and a current revenue model is just plain unsustainable.

And that’s the dilemma all incumbents ultimately face.

During periods of disruptive change, the only solutions that are rational for an incumbent to consider are ones that contain some recognizable form of themselves at the new “end state”. They don’t have the luxury of being able to envision optimal future states, and working backwards to reconstitute the assets they have into a form that can be successful there. They need to work from where they are and find a way to move forward.

But their obligations to the present can be overwhelming…

The additional irony here is that the options they can realistically pursue are likely limited by the very elements that made them successful businesses in the first place. This is the point where the advantages they had as incumbent’s can come back to punish and even paralyze them.

  • Solid Revenues – Revenue is something that may be pried from a company’s hands, but is almost impossible for them to let go of it on their own. They’ve typically developed an operational cost structure that depends on it – one that’s optimized for the current business model and could be difficult and disruptive to change. If a company is publicly traded, they have shareholder expectations that they are obliged to consider, and that puts pressure on them to optimize for the near term even at the expense of the long term. Before making any significant changes to their business/revenue model, a company will need a reasonable understanding of the current market dynamic. Unfortunately, while it may be possible to predict that a tipping point is coming, timing when it will arrive is really just guesswork. And that means most companies won’t make any significant changes until after a tipping point has been crossed. By then, it may be too late.
  • Top Talent – The ‘Top Talent’ at most firms is the driving force that effectively runs the business. They provide both the strategic vision and tactical execution a company depends on to succeed, and they are typically well paid for doing so. The challenge here is that these individuals have a vested interest in maintaining the model that rewards them so well. They will instinctively direct their considerable talents toward optimizing and preserving the status quo, and not risk taking effective action until failure seems imminent. During periods of disruption, “Top Talent” can move rapidly from being an major asset to an expensive liability.
  • Access To Capital – Any firm that tapped into the debt markets or accessed credit lines or private equity has taken on an obligation to service that debt. Debt is an anchor that ties a company to the past. It requires a level of cash flow beyond immediate operational expenses. It is normally tied up in longer term projects, some of which may no longer be relevant or economically viable. It may have operational triggers attached to it that may force early payment or changes in rates. In times of change and realignment, debt is a liability that can destroy an otherwise viable business.
  • Economies Of Scale – When a company points to their “Economies Of Scale”, what they usually mean is that they have optimized their processes and relationships to cost effectively deliver very specific services the market is looking for. Almost without exception, optimization comes at the expense of flexibility and adaptability. So when a marketplace is in transition, optimized organizations can find themselves at a loss for how to respond, and become extremely vulnerable to more nimble rivals.

While I used what’s happening in the newspaper industry as an example of struggling incumbents, this isn’t a situation that is unique to traditional industries. In fact, many technology companies find themselves in very similar situations.

Sun Microsystems, the company that powered the first push to the internet, never recovered from the market crash of 2000. After building a reputation and business model based on proprietary hardware and software, they were never able to adapt when the industry shifted to high performance commodity systems running open source software. Even though they have remained technically innovative with developments in areas like JAVA and the NFS file system, they never regained commercial viability. The rumor circulating now is that they will likely be acquired by IBM. If that doesn’t happen, I could easily see them shuttering the business.

Even the massive, technology savvy firm Microsoft is struggling with changes that are happening in the marketplace. Each of their key business franchises is under pressure from significant long term shifts that are taking place. Many corporations are starting to view the internet & browser as their real operating platform – not the desktop operating system and office suite. They have shown little interesting in doing costly upgrades to Microsoft’s Vista or Office 2007, while their investment in web delivered platforms and services remains reasonably healthy. Microsoft’s server business is being threatened by open source technologies, specifically, Linux, MySQL, and Lucene, that offer exceptional performance with no licensing fees. And the big macro trend – cloud computing – is maturing rapidly. It has the potential to overtake the traditional software industry and reshape it significantly. Microsoft has jumped into this space with their own Cloud-based platform called Azure, but it isn’t clear that this could become a viable replacement for their existing business models. What essence of what Microsoft is struggling to respond to is a an irreversible move to low cost or free software and services. This shift is starting to erode their pricing power, and is commoditizing any proprietary value that may have delivered in the past. This hasn’t reached the tipping point quite yet, but it is coming. When it arrives, it will likely undermine their entire business model and threaten their survival in any form that resembles the Microsoft of today.

Change like this is a constant. It ruthlessly prunes anything that lacks value, and provides an opportunity for the new and innovative to grow and flourish. There’s a quote from American social writer and philosopher Eric Hoffer that speaks to this so eloquently:

In a time of drastic change it is the learners who inherit the future. The learned usually find themselves beautifully equipped to live in a world that no longer exists.

The disruptive change he observed in this quote isn’t something new. It’s the force that has shaped our history while bringing the promise of opportunity to our future.

And its happening faster than ever.

Microsoft's Vision For Technology In 2019…

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Microsoft always paints an interesting picture of where technology is heading.

Their latest video – “2019″ – was produced as part of a presentation Microsoft’s Business Division president Stephen Elopat gave at last week’s Wharton Business Technology Conference. It’s an extrapolation ten years into the future of existing technology and trends. While some of it is clearly fanciful, there are some really innovative, practical concepts on display in it as well.

The model of touch based, surface computing is a clear theme of this future vision, along with the concept of having embedded displays everywhere – in walls, tables, and even a coffee cup. I do believe that as the cost and power consumption requirements associated with these types of technologies drop, we will see more ‘computing smarts’ built into everyday objects. A decade is a long time when it comes to technology, so I definitely believe we will see many of these concepts play out in that time frame.

What’s interesting to me is that some of the interface designs on display here could translate directly into software implementations taking place today. That said, anyone that’s seen the latest versions of of Microsoft’s Office, OS, and Mobile software offerings will see the clear disconnect between this vision and the reality of what is being delivered. I’ve never understood why a company that can be this creative in abstract visualization seems to struggle so much in translating that creativity into the products they make.

Whether it be through the efforts of Microsoft, Apple, Google, or a yet to be launched start up, the future of computing will definitely be more organic, intuitive, and pervasive.

This video is just a hint of what could be. The real possibilities are endless…